#pragma once
#include "Card.h"
class CardBomb :
	public Card
{
public:
	CardBomb();
	~CardBomb();
	Demand GetUseDemand(Map & map, Entity & entity)override;
	EventResult OnUse(Map & map, Entity & user, Entity & aim)override;
	EventResult OnUse(Map & map, Entity & user, MapBlockPos pos)override;
	EventResult OnUse(Map & map, Entity & user)override;
};

